01-31-2025, 06:35 PM
Thanks for the reply!
Yes, I'm aware of morph. However I do not see a means of moving the deformed mesh along the length of the spline (as can be none with SplineController's position property) while morphing the mesh to the spline's curves it is positioned at any point in the movement 0->1.
Yes, I'm aware of morph. However I do not see a means of moving the deformed mesh along the length of the spline (as can be none with SplineController's position property) while morphing the mesh to the spline's curves it is positioned at any point in the movement 0->1.