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Rotating splines twists geometry
#1
Hi,

I'd like to be able to rotate my curvy splines(during runtime), but having a rotation different from zero on the spline object seems to mess up the mesh builder geometry.

In edit mode it's quite easy to make a mass selection of the CPs and rotate them, but like i said i want to edit the splines during runtime and then doing rotations gets REALLY hard if i have to do it for each CP individually especially since the prefabs splines are quite complex.

So my question is quite apparent i guess. How can i best rotate my splines without breaking the geometry? Can i at all?

Note: i use Playmaker.

Thanks!

Thanks!

 
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Messages In This Thread
Rotating splines twists geometry - by bezier - 06-18-2014, 08:23 PM

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