06-05-2022, 05:04 PM
Hi
Indeed, Volume Spots does not consider the GO's rotation you set. Here is a quick fix for this:
in CGData.cs, go to the CGGameObject.RecalculateBounds method (line 2504) and replace the following
with this
Let me know if this fixed your issue.
Have a nice day
Indeed, Volume Spots does not consider the GO's rotation you set. Here is a quick fix for this:
in CGData.cs, go to the CGGameObject.RecalculateBounds method (line 2504) and replace the following
Code:
bounds.size = new Vector3(
rotationlessBoundsSize.x * Scale.x,
rotationlessBoundsSize.y * Scale.y,
rotationlessBoundsSize.z * Scale.z);
Code:
bounds.size = Quaternion.Euler(Rotate) * new Vector3(
rotationlessBoundsSize.x * Scale.x,
rotationlessBoundsSize.y * Scale.y,
rotationlessBoundsSize.z * Scale.z);
Have a nice day
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