02-03-2014, 04:03 PM
Hello every one,
I have an issue when i want to delete a CurvySpline i've created at runtime. When the spline have many controlPoints the destroy function is kinda heavy to
run. it even some times forced me to shut unity process because the editor don't answer anymore. Do you guys have any idea why ?
Thanks
I have an issue when i want to delete a CurvySpline i've created at runtime. When the spline have many controlPoints the destroy function is kinda heavy to
run. it even some times forced me to shut unity process because the editor don't answer anymore. Do you guys have any idea why ?
Thanks