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How to send event to generated game object upon ControlPoint deletion?
#3
Thank you for the reply!
It helps a bit - I am actually sending an event on Refresh to a Playmaker FSM.
But, I need to send an event specifically to all the created Game Objects (sleepers) that are being removed when the ControlPoint is deleted, before the sleepers are actually deleted. I'm not sure how to go about this.
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RE: How to send event to generated game object upon ControlPoint deletion? - by toxicfrog - 12-02-2021, 11:08 PM

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