Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
CurvyConnection Update Overhead
#10
Thanks for the information. Knowing it wasn't a part of Curvy natively helped us find it. It looks like at some point one of our scenes was saved with these underneath CurvyGlobal. When that scene was additively loaded, the CurvyGlobal children merged, making our final CurvyGlobals connection count huge and giving the appearance of them being spawned when entering play mode.

Removing them from the saved scenes helped. If CurvyConnections are designed to be temporary (not sure if they are) they probably shouldn't be savable. Either way, this was our bad.

Thanks again for your prompt responses!
Reply


Messages In This Thread
RE: CurvyConnection Update Overhead - by _Aka_ - 10-05-2021, 09:55 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-06-2021, 07:34 AM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-07-2021, 05:53 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-07-2021, 07:31 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-07-2021, 07:42 PM
RE: CurvyConnection Update Overhead - by wingednosering - 10-13-2021, 05:01 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-13-2021, 05:23 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Calling Update with defined deltatime Marco Schultz 3 8 01-25-2023, 01:58 PM
Last Post: _Aka_
  I want SetLocalPositions to update all CPs at once. yanke 3 7 05-30-2022, 02:50 PM
Last Post: _Aka_
  Update - Which folder to delete Marco Schultz 3 8 04-26-2022, 05:00 PM
Last Post: _Aka_
  Lots of Allocs in Editor Update (Poor Performance in Editor) TdayMFG 4 3,151 02-06-2020, 10:13 PM
Last Post: _Aka_

Forum Jump: