10-13-2021, 05:01 PM
(This post was last modified: 10-13-2021, 05:02 PM by wingednosering.)
Thanks for the information. Knowing it wasn't a part of Curvy natively helped us find it. It looks like at some point one of our scenes was saved with these underneath CurvyGlobal. When that scene was additively loaded, the CurvyGlobal children merged, making our final CurvyGlobals connection count huge and giving the appearance of them being spawned when entering play mode.
Removing them from the saved scenes helped. If CurvyConnections are designed to be temporary (not sure if they are) they probably shouldn't be savable. Either way, this was our bad.
Thanks again for your prompt responses!
Removing them from the saved scenes helped. If CurvyConnections are designed to be temporary (not sure if they are) they probably shouldn't be savable. Either way, this was our bad.
Thanks again for your prompt responses!