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CurvyConnection Update Overhead
#9
My answer above is part of me trying to understand how you got 10k connection in your scene, which is in my opinion the right step to solve this issue.
Another solution, which I like less but that you might prefer, would be to accept that 10k connections are in the scene, and make them not use the CPU. Since you said you are not using the connections, you can go to CurvyConnection.cs, and remove/comment the code of Update/LateUpdate/FixedUpdate.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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Messages In This Thread
RE: CurvyConnection Update Overhead - by _Aka_ - 10-05-2021, 09:55 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-06-2021, 07:34 AM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-07-2021, 05:53 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-07-2021, 07:31 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-07-2021, 07:42 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-13-2021, 05:23 PM

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