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Control of an object that uses a spline
#5
To finish out the waiting for a single frame, I found this in the Unity forum:

https://forum.unity.com/threads/how-to-wait-for-a-frame-in-c.24616/

TLDR - Have your coroutine do a "yield return null", which accomplishes the feat without the worry of FPS time.  Indeed, my new method works quite nicely.

Code:
IEnumerator MoveToTop()
{
    yield return null;
    transform.position = new Vector3(960, 1080);
}

Thanks again for your help, I appreciate it.
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Messages In This Thread
RE: Control of an object that uses a spline - by ricke - 09-16-2021, 12:54 AM

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