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Manipulate Generator properties in c#?
#3
Yes, that's the class. Most IDE have auto completion integrated in them. Using that, and by inputting the module's name, you can usually instantly find the class name. Also, the api reference is here for such cases. Here are the classes in the FluffyUnderware.Curvy.Generator.Modules name space: https://api.curvyeditor.com/710/namespace_fluffy_underware_1_1_curvy_1_1_generator_1_1_modules.html
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RE: Manipulate Generator properties in c#? - by _Aka_ - 06-16-2021, 03:58 PM

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