06-15-2021, 11:27 PM
Figured it out -
Code:
GameObject go = GameObject.Find("Generator");
CurvyGenerator gen = go.GetComponent<CurvyGenerator>();
BuildShapeExtrusion module = gen.GetModule<BuildShapeExtrusion>("Shape Extrusion");
if (module.Length < 1.0f)
module.Length += 0.01f;
else
module.Length = 0;