05-08-2021, 07:20 PM
Thanks for the fast response!
This almost got me there, is this the unique instance of the material for this generator/spline? When you get material via `Renderer.material` it creates unique instance, but it seems like this might be the original?
If I change a shader property on this (via something like SetFloat), it appears to affect all of them.
This almost got me there, is this the unique instance of the material for this generator/spline? When you get material via `Renderer.material` it creates unique instance, but it seems like this might be the original?
If I change a shader property on this (via something like SetFloat), it appears to affect all of them.