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Performance lag for Endless Road generation
#5
(04-06-2021, 08:25 PM)_Aka_ Wrote: Hi
I attached a scene showing what that tip means. In the scene there is what seems to be a single tube. When you hit play, a script moves the tube's end. In reality, there are two tubes, one for each half. Each half has its separate spline. So when I am updating the end of the second half, the first half does not have to update as well. If I had a single generator associated with a single spline, updating the end of the spline will regenerate the whole tube.
Is my answer clear?

Oh yes, I get it now what you mean. I can implement this in my case.

Thank you for helping me.
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Messages In This Thread
RE: Performance lag for Endless Road generation - by User2200 - 04-07-2021, 06:13 PM

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