02-23-2021, 09:10 PM
let me explain my question, i will attach images to make it clearer
this is image for road that used curvy spline in this image the tree spot generator range from 0 to 1 and I adjust the generator the desired distribution for trees on the spline
in this image the tree generator is set from 0 to 0.14 . the trees after range 0.14 is removed , and if i changed it back to 1 the new trees that is shown is exactly how it was in the first image when the range was from 0 to 1. and this is exactly what i want
But in the last image here i set the range from 0.1 to 1 . however the spot positions is not how it was when the range for volume spot was from 0-1 (the first image above). in the last image all trees was shifted in position along the spline when i changed the rage of From value. (i am changing the range in volume spot module)
How can I make it discard the items in spot range when i change the from value instead of shifting all spot game objects ?
this is image for road that used curvy spline in this image the tree spot generator range from 0 to 1 and I adjust the generator the desired distribution for trees on the spline
in this image the tree generator is set from 0 to 0.14 . the trees after range 0.14 is removed , and if i changed it back to 1 the new trees that is shown is exactly how it was in the first image when the range was from 0 to 1. and this is exactly what i want
But in the last image here i set the range from 0.1 to 1 . however the spot positions is not how it was when the range for volume spot was from 0-1 (the first image above). in the last image all trees was shifted in position along the spline when i changed the rage of From value. (i am changing the range in volume spot module)
How can I make it discard the items in spot range when i change the from value instead of shifting all spot game objects ?