01-20-2021, 07:55 PM
When setting the Movement Mode of the controller to Absolute, the speed is interpreted as a distance in meters (or Unity distance unit if your project considers it to be different than meters)
If Movement Mode is set to Relative, then a speed of 1 means that the controller travels a whole spline length per second.
The problem you describe is to be considered only when Movement Mode is set to Relative, which is not your case. So you don't have to worry about.
If Movement Mode is set to Relative, then a speed of 1 means that the controller travels a whole spline length per second.
The problem you describe is to be considered only when Movement Mode is set to Relative, which is not your case. So you don't have to worry about.
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