Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Controller speed questions
#2
Hi
1- This formula should do it: position = speed * elapsed time. In a per frame logic, you will move the position by speed * time.deltaTime every frame.
2- Same as above, since you are using absolute position and speed, the speed is in m/s. If you were using relative speed, then you would have to multiply the speed by the length of the spline.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Messages In This Thread
Controller speed questions - by Lupp_ - 01-17-2021, 09:04 PM
RE: Controller speed questions - by _Aka_ - 01-18-2021, 06:49 PM
RE: Controller speed questions - by Lupp_ - 01-18-2021, 07:24 PM
RE: Controller speed questions - by Lupp_ - 01-20-2021, 12:35 AM
RE: Controller speed questions - by _Aka_ - 01-20-2021, 07:55 PM
RE: Controller speed questions - by Lupp_ - 01-20-2021, 08:43 PM
RE: Controller speed questions - by _Aka_ - 01-20-2021, 09:20 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Set Volume to the Volume Controller at Runtime pako88 2 10 04-08-2024, 03:26 PM
Last Post: _Aka_
  Add noise to spline controller movement DekoGames 2 10 02-06-2024, 01:28 PM
Last Post: DekoGames
  Controller behavior like E21_VolumeControllerInput ashuraVlad 3 11 06-22-2023, 09:26 AM
Last Post: _Aka_
  how to make fast moving controller go all the way to linear points?(curvy8) hawken 7 12 06-06-2023, 09:47 AM
Last Post: _Aka_

Forum Jump: