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Timing problems
#2
Curvy Splines' scripts are all initialized by the end of their Start method, and in some cases even earlier, by the end of the OnEnable method. The only exception I am aware of is the Curvy Generator, which has a frame delay.
I don't have much experience using PlayMaker, so I am not familiar with its execution order. Try modifying the execution order of the relevant scripts to make your FSM assigning values to the controller run after the controller script, this might fix the issue. If not, try inverting the order, who knows. If still not working, please send me privately a reproduction case and I will try to find a solution.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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Messages In This Thread
Timing problems - by Lupp_ - 01-12-2021, 12:40 AM
RE: Timing problems - by _Aka_ - 01-12-2021, 07:56 AM
RE: Timing problems - by Lupp_ - 01-12-2021, 03:51 PM
RE: Timing problems - by _Aka_ - 01-13-2021, 10:40 AM
RE: Timing problems - by _Aka_ - 01-15-2021, 05:11 PM

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