Hi,
1. and 2. Yes, and you can see that done in example scene 21_CGExtrusion, which is called "Move object: Follow a Curvy generated volume" in the WebGL demo.
3. Have a mesh extrusion following the spline, and then set the dashed line in the texture applied on the mesh. This is done via the Curvy Generator feature.
4. If you want to generate meshes for dashes instead of having them as a texture, you can do that too, also through the Curvy Generator, by extruding a flat mesh. Also you can use the Curvy Line Renderer to generate a flat mesh. You can see that in example scene 04_PaintSpline, which is called ""Move object: Follow a dynamic spline" in the WebGL demo.
Is everything clear?
1. and 2. Yes, and you can see that done in example scene 21_CGExtrusion, which is called "Move object: Follow a Curvy generated volume" in the WebGL demo.
3. Have a mesh extrusion following the spline, and then set the dashed line in the texture applied on the mesh. This is done via the Curvy Generator feature.
4. If you want to generate meshes for dashes instead of having them as a texture, you can do that too, also through the Curvy Generator, by extruding a flat mesh. Also you can use the Curvy Line Renderer to generate a flat mesh. You can see that in example scene 04_PaintSpline, which is called ""Move object: Follow a dynamic spline" in the WebGL demo.
Is everything clear?
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