08-17-2020, 11:04 PM
in my case sometimes i want to destroy road before i save it to scene. CreateMesh.Clear() is working fine. no errors
here is the error that popped up sometimes when i deleted the road under Create Mesh object:
InvalidOperationException: [Curvy] Could not create managed resource of type 'Mesh'. In some cases this is due to not enough elements in a resources Pool
FluffyUnderware.Curvy.Generator.CGModule.AddManagedResource (System.String resourceName, System.String context, System.Int32 index) (at Assets/Plugins/Curvy/Base/CG/CGModule.cs:609)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh.getNewMesh () (at Assets/Plugins/Curvy/Base/CG Modules/CreateMesh.cs:819)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh.writeVMeshToMesh (FluffyUnderware.Curvy.Generator.CGVMesh& vmesh) (at Assets/Plugins/Curvy/Base/CG Modules/CreateMesh.cs:762)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh.createMeshes (System.Collections.Generic.List`1[FluffyUnderware.Curvy.Generator.CGVMesh]& vMeshes, System.Boolean combine) (at Assets/Plugins/Curvy/Base/CG Modules/CreateMesh.cs:678)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh.Refresh () (at Assets/Plugins/Curvy/Base/CG Modules/CreateMesh.cs:565)
FluffyUnderware.Curvy.Generator.CGModule.doRefresh () (at Assets/Plugins/Curvy/Base/CG/CGModule.cs:833)
FluffyUnderware.Curvy.Generator.CurvyGenerator.Refresh (System.Boolean forceUpdate) (at Assets/Plugins/Curvy/Base/CG/CurvyGenerator.cs:600)
FluffyUnderware.Curvy.Generator.CurvyGenerator.TryAutoRefresh () (at Assets/Plugins/Curvy/Base/CG/CurvyGenerator.cs:627)
FluffyUnderware.Curvy.Generator.CurvyGenerator.Update () (at Assets/Plugins/Curvy/Base/CG/CurvyGenerator.cs:265)
here is the error that popped up sometimes when i deleted the road under Create Mesh object:
InvalidOperationException: [Curvy] Could not create managed resource of type 'Mesh'. In some cases this is due to not enough elements in a resources Pool
FluffyUnderware.Curvy.Generator.CGModule.AddManagedResource (System.String resourceName, System.String context, System.Int32 index) (at Assets/Plugins/Curvy/Base/CG/CGModule.cs:609)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh.getNewMesh () (at Assets/Plugins/Curvy/Base/CG Modules/CreateMesh.cs:819)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh.writeVMeshToMesh (FluffyUnderware.Curvy.Generator.CGVMesh& vmesh) (at Assets/Plugins/Curvy/Base/CG Modules/CreateMesh.cs:762)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh.createMeshes (System.Collections.Generic.List`1[FluffyUnderware.Curvy.Generator.CGVMesh]& vMeshes, System.Boolean combine) (at Assets/Plugins/Curvy/Base/CG Modules/CreateMesh.cs:678)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh.Refresh () (at Assets/Plugins/Curvy/Base/CG Modules/CreateMesh.cs:565)
FluffyUnderware.Curvy.Generator.CGModule.doRefresh () (at Assets/Plugins/Curvy/Base/CG/CGModule.cs:833)
FluffyUnderware.Curvy.Generator.CurvyGenerator.Refresh (System.Boolean forceUpdate) (at Assets/Plugins/Curvy/Base/CG/CurvyGenerator.cs:600)
FluffyUnderware.Curvy.Generator.CurvyGenerator.TryAutoRefresh () (at Assets/Plugins/Curvy/Base/CG/CurvyGenerator.cs:627)
FluffyUnderware.Curvy.Generator.CurvyGenerator.Update () (at Assets/Plugins/Curvy/Base/CG/CurvyGenerator.cs:265)