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Making long roadmesh runtime
#20
in my case sometimes i want to destroy road before i save it to scene. CreateMesh.Clear() is working fine. no errors

here is the error that popped up sometimes when i deleted the road under Create Mesh object:
InvalidOperationException: [Curvy] Could not create managed resource of type 'Mesh'. In some cases this is due to not enough elements in a resources Pool
FluffyUnderware.Curvy.Generator.CGModule.AddManagedResource (System.String resourceName, System.String context, System.Int32 index) (at Assets/Plugins/Curvy/Base/CG/CGModule.cs:609)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh.getNewMesh () (at Assets/Plugins/Curvy/Base/CG Modules/CreateMesh.cs:819)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh.writeVMeshToMesh (FluffyUnderware.Curvy.Generator.CGVMesh& vmesh) (at Assets/Plugins/Curvy/Base/CG Modules/CreateMesh.cs:762)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh.createMeshes (System.Collections.Generic.List`1[FluffyUnderware.Curvy.Generator.CGVMesh]& vMeshes, System.Boolean combine) (at Assets/Plugins/Curvy/Base/CG Modules/CreateMesh.cs:678)
FluffyUnderware.Curvy.Generator.Modules.CreateMesh.Refresh () (at Assets/Plugins/Curvy/Base/CG Modules/CreateMesh.cs:565)
FluffyUnderware.Curvy.Generator.CGModule.doRefresh () (at Assets/Plugins/Curvy/Base/CG/CGModule.cs:833)
FluffyUnderware.Curvy.Generator.CurvyGenerator.Refresh (System.Boolean forceUpdate) (at Assets/Plugins/Curvy/Base/CG/CurvyGenerator.cs:600)
FluffyUnderware.Curvy.Generator.CurvyGenerator.TryAutoRefresh () (at Assets/Plugins/Curvy/Base/CG/CurvyGenerator.cs:627)
FluffyUnderware.Curvy.Generator.CurvyGenerator.Update () (at Assets/Plugins/Curvy/Base/CG/CurvyGenerator.cs:265)
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Messages In This Thread
Making long roadmesh runtime - by migeg - 07-25-2020, 12:33 PM
RE: Making long roadmesh runtime - by migeg - 07-25-2020, 02:58 PM
RE: Making long roadmesh runtime - by _Aka_ - 07-26-2020, 12:53 PM
RE: Making long roadmesh runtime - by migeg - 07-27-2020, 12:31 AM
RE: Making long roadmesh runtime - by _Aka_ - 07-27-2020, 01:36 PM
RE: Making long roadmesh runtime - by migeg - 08-02-2020, 07:55 PM
RE: Making long roadmesh runtime - by _Aka_ - 08-02-2020, 08:42 PM
RE: Making long roadmesh runtime - by migeg - 08-03-2020, 01:11 PM
RE: Making long roadmesh runtime - by _Aka_ - 08-03-2020, 02:47 PM
RE: Making long roadmesh runtime - by migeg - 08-12-2020, 12:09 AM
RE: Making long roadmesh runtime - by _Aka_ - 08-12-2020, 12:42 AM
RE: Making long roadmesh runtime - by migeg - 08-12-2020, 11:55 AM
RE: Making long roadmesh runtime - by _Aka_ - 08-12-2020, 12:22 PM
RE: Making long roadmesh runtime - by migeg - 08-12-2020, 01:10 PM
RE: Making long roadmesh runtime - by _Aka_ - 08-12-2020, 11:58 PM
RE: Making long roadmesh runtime - by migeg - 08-13-2020, 01:20 PM
RE: Making long roadmesh runtime - by _Aka_ - 08-13-2020, 01:35 PM
RE: Making long roadmesh runtime - by migeg - 08-17-2020, 01:28 AM
RE: Making long roadmesh runtime - by _Aka_ - 08-17-2020, 02:55 PM
RE: Making long roadmesh runtime - by migeg - 08-17-2020, 11:04 PM

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