Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Making long roadmesh runtime
#7
SplineController.Spline to get the spline
CurvySpline.GetNearestPointTF to get the TF
CurvySpline.TFToDistance to convert it to distance
SplineController.AbsolutePosition to set the distance
You can see some of those methods used in example scene 04_PaintSpline, in the script it uses named MoveToNearestPoint
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Messages In This Thread
Making long roadmesh runtime - by migeg - 07-25-2020, 12:33 PM
RE: Making long roadmesh runtime - by migeg - 07-25-2020, 02:58 PM
RE: Making long roadmesh runtime - by _Aka_ - 07-26-2020, 12:53 PM
RE: Making long roadmesh runtime - by migeg - 07-27-2020, 12:31 AM
RE: Making long roadmesh runtime - by _Aka_ - 07-27-2020, 01:36 PM
RE: Making long roadmesh runtime - by migeg - 08-02-2020, 07:55 PM
RE: Making long roadmesh runtime - by _Aka_ - 08-02-2020, 08:42 PM
RE: Making long roadmesh runtime - by migeg - 08-03-2020, 01:11 PM
RE: Making long roadmesh runtime - by _Aka_ - 08-03-2020, 02:47 PM
RE: Making long roadmesh runtime - by migeg - 08-12-2020, 12:09 AM
RE: Making long roadmesh runtime - by _Aka_ - 08-12-2020, 12:42 AM
RE: Making long roadmesh runtime - by migeg - 08-12-2020, 11:55 AM
RE: Making long roadmesh runtime - by _Aka_ - 08-12-2020, 12:22 PM
RE: Making long roadmesh runtime - by migeg - 08-12-2020, 01:10 PM
RE: Making long roadmesh runtime - by _Aka_ - 08-12-2020, 11:58 PM
RE: Making long roadmesh runtime - by migeg - 08-13-2020, 01:20 PM
RE: Making long roadmesh runtime - by _Aka_ - 08-13-2020, 01:35 PM
RE: Making long roadmesh runtime - by migeg - 08-17-2020, 01:28 AM
RE: Making long roadmesh runtime - by _Aka_ - 08-17-2020, 02:55 PM
RE: Making long roadmesh runtime - by migeg - 08-17-2020, 11:04 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Set Volume to the Volume Controller at Runtime pako88 2 10 04-08-2024, 03:26 PM
Last Post: _Aka_
  Avoiding runtime GC allocations on control point position change Ell223 8 18 02-24-2024, 10:43 AM
Last Post: _Aka_
Wink Modifying Splines at Runtime artsung 1 7 01-30-2024, 09:40 AM
Last Post: _Aka_
  Is it possible to create a road texture at runtime? artsung 1 4 01-30-2024, 09:30 AM
Last Post: _Aka_

Forum Jump: