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How to ping-pong a train?
#1
Hi I downloaded the asset last night and really love it. I am working on the 12-train demo scene and have made a new track and train which is great!

I want the train to ping-pong at the end of the lines as they won't always be a nice loop, but the rest of the carriages carry on to the end too and all end up overlapping each other... is there any built in way to stop this happening like to treat the whole train as a single object and control that object as a whole, but still maintaining the individual carriages behaviors on the spline in terms of turning nicely etc? If it's possible it'd be nice because then I could just control the speed in a single place too rather than on both axles and the body objects of every single carriage?

So if that made no sense I guess what I'm asking is can I have a parent (or even the loco/engine) object that has the main spline controls on, speed etc, and the carriages still follow it and the spline shape nicely, but stay in order when the engine ping-pongs at the end of a line?
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Messages In This Thread
How to ping-pong a train? - by jamesunity - 07-10-2020, 11:19 AM
RE: How to ping-pong a train? - by _Aka_ - 07-10-2020, 11:34 AM
RE: How to ping-pong a train? - by jamesunity - 07-10-2020, 11:49 AM
RE: How to ping-pong a train? - by _Aka_ - 07-11-2020, 03:05 PM
RE: How to ping-pong a train? - by jamesunity - 07-13-2020, 11:14 AM
RE: How to ping-pong a train? - by _Aka_ - 07-13-2020, 11:56 AM

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