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General questions about this asset for a sim game
#2
Hello,

1- yes, you can edit splines, and update all objects spawning or mesh extrusion tied to it, in real time. Of course, you will be limited by how much CPU time you want to allow on this operation. This page has general performance tips that will help: https://curvyeditor.com/documentation/performancetips

2- There is a Conform Path (https://curvyeditor.com/documentation/generator/modules/conformpath) module that allows you to project a path against a collider, including a terrain collider. I am working on some enhancements on that module. If you buy the asset and start using the Conform Path module before the next update is released, let me know so I can send you via PM the enhanced code.

3- There is no AI related feature included in Curvy Splines. You can of course use Curvy's API to retrieve information about the splines that you will later use in your AI solution.

4- Yes it is a good place to start. The controllers will allow you to move train and define their behavior at the junctions. But keep in mind, this is not an out of the box railway game template, you will definitely have to code things to make the game, so if you don't know how to code, maybe this is not the asset for you.

Have a nice day
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Messages In This Thread
RE: General questions about this asset for a sim game - by _Aka_ - 07-09-2020, 12:21 PM

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