Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Placing multiple objects on multiple splines
#1
Hello!

I have multiple splines and need objects placed on each spline with some space. I initially used InputGameObject->BuildVolumeSpots->Create GameObject for that. But that created one GameObject for one object which really dragged down the performance. So I figured that It would be better to do it with InputMesh->BuildVolumeSpots->Create Mesh and set the combine property to true. 

But using this method only the first spline of all splines which are using the same CreateMesh object has the the created objects on it. The others just don't have them (they don't spawn). I also checked the spots count of the other BuildVolumeSpots and they are all above 0. The links (connections) for all modules are fine as well.

Thanks for your help in advance!
Reply


Messages In This Thread
Placing multiple objects on multiple splines - by digot - 03-01-2020, 08:29 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
Information New free asset: Converter For Unity Splines _Aka_ 0 1 04-20-2024, 08:34 PM
Last Post: _Aka_
  snap to the curve created by the curvy splines segment points ShiroeYamamoto 3 11 04-02-2024, 02:24 PM
Last Post: _Aka_
Bug Changing spline connection in inspector causes splines to revert to defaults lacota 3 6 03-18-2024, 07:55 PM
Last Post: _Aka_
  Using Unity's SplineContainer in Curvy Splines dlees9191 3 15 02-26-2024, 09:49 AM
Last Post: _Aka_

Forum Jump: