(03-18-2020, 11:36 PM)_Aka_ Wrote: BuildShapeExtrusion buildShapeExtrusion = (BuildVolumeMesh.Input[0].LinkedSlots[0].Module as BuildShapeExtrusion);
InputSplinePath inputSplinePath = (buildShapeExtrusion.Input[0].LinkedSlots[0].Module as InputSplinePath);
then
inputSplinePath .Spline
An alternative is
BuildShapeExtrusion buildShapeExtrusion = (BuildVolumeMesh.InVolume.LinkedSlots[0].Module as BuildShapeExtrusion);
InputSplinePath inputSplinePath = (buildShapeExtrusion.InPath.LinkedSlots[0].Module as InputSplinePath);
Have a nice day
I use the same approach but from beginning buildVolumeMesh.InVolume.LinkedSlots.Count is 0.
I call it in OnEnable and maybe the problem is because of this ?
https://gyazo.com/c60265eebfada6e1a591b096f1e66410
Edit: Yup, I should call after Generator initialization.