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Best practice for multiple splines
#1
Hello!

I need to extrude meshes out of multiple splines using Generators. The game already joins splines that can be joined but I feel like the performance could still be enhanced.

Is it better to use one generator per spline or one generator for like 5 splines or one generator for all splines? 

Also when using NOT Auto Refresh, does the Curvy Splines or Generator have any impact on performance after everything was extruded?

Thanks!
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Messages In This Thread
Best practice for multiple splines - by digot - 02-16-2020, 09:30 AM
RE: Best practice for multiple splines - by _Aka_ - 02-16-2020, 07:46 PM
RE: Best practice for multiple splines - by digot - 02-18-2020, 03:37 PM

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