Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Best practice for multiple splines
#1
Hello!

I need to extrude meshes out of multiple splines using Generators. The game already joins splines that can be joined but I feel like the performance could still be enhanced.

Is it better to use one generator per spline or one generator for like 5 splines or one generator for all splines? 

Also when using NOT Auto Refresh, does the Curvy Splines or Generator have any impact on performance after everything was extruded?

Thanks!
Reply


Messages In This Thread
Best practice for multiple splines - by digot - 02-16-2020, 09:30 AM
RE: Best practice for multiple splines - by _Aka_ - 02-16-2020, 07:46 PM
RE: Best practice for multiple splines - by digot - 02-18-2020, 03:37 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Connections Between Opposing Splines lockiidraws 1 220 12-04-2025, 02:14 PM
Last Post: _Aka_
  Spawn at start/ end of splines rickgplus 4 2,419 03-21-2025, 12:34 PM
Last Post: _Aka_
  Any performance 'hacks' for scene with lots of splines rickgplus 1 1,553 03-18-2025, 10:11 PM
Last Post: _Aka_
Smile Simple splines movement shills 3 2,628 02-26-2025, 09:40 AM
Last Post: _Aka_

Forum Jump: