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Accelerometer implementation

I am using Curvy to move a slot car along the lanes of a track

I would like to implement an accelerometer to find out when the car is going around a corner too fast and have it slip off the track, but I am not getting any reading (other than gravity) when using a rigidbody, I imagine it is because I am moving the car around via a SplineController.

Could anyone point me in the right direction ? has anyone done this before? 

Thank you in advance

Messages In This Thread
Accelerometer implementation - by TheirOurKnowRules - 02-08-2020, 04:37 PM
RE: Accelerometer implementation - by _Aka_ - 02-10-2020, 11:09 AM

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