01-30-2020, 10:13 AM
Hi,
It is best to keep the editor execution order of Curvy related classes as it is. Can't you define the execution order of your own script to execute at the right time?
The execution order that is actual set aims to make sure that classes are updated in the correct order. For example, that the spline finishes updating before the controller uses it to move an object on it.
It is best to keep the editor execution order of Curvy related classes as it is. Can't you define the execution order of your own script to execute at the right time?
The execution order that is actual set aims to make sure that classes are updated in the correct order. For example, that the spline finishes updating before the controller uses it to move an object on it.
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