11-22-2019, 04:44 PM
There are some things in you explanation that I am not sure to understand properly, so I will in the following give a lot of information, some of it might not be usefull for you, but I think that the solution to your problem lies there:
- ApplyDeltaTime is called automatically by Curvy at each unity update, and is called with the duration since last update as a parameter, so yoy don't need to call it manually to make things work
- For that method to make the object move, the speed field should be different than zero
- I think the easiest way to do what you want is to simply use the Position property. This way you spawn an object, set where it should be to achieve the staggering, and then let it be
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