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Lag in editor, trying to optimize it
#2
Hi
That method renames the objects generated by the CG (mainly meshs and game objects). Deactivating it would only make all the generated objects to have the same name. To deactivate it, just add a return; as the first line of the method.
Can you please remind me of the forum post/mail you send me about the renamming issue?
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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Messages In This Thread
RE: Lag in editor, trying to optimize it - by _Aka_ - 10-03-2019, 04:00 PM

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