09-24-2019, 01:57 PM
(This post was last modified: 09-24-2019, 05:39 PM by Wanderfalke.)
Hello,
I have a lot of short splines with mesh generation and have some questions about curvy:
- I wondered if I can share the curvy generator for each of the spline and if this would make a performance benefit. Maybe using the api and adding new modules to the generator on the fly? Can I use the templates to do that?
- Would there be a problem if I disable the curvy spline after the generator has done it's job? I have a lot of splines and each of them is called by unitys update loop.
- How do I get to know, when the generator finished its job? Is there some kind of callback?
- Does it make sense, to make a mesh, that was generated at runtime from a spline, static?
Thank you in Advance,
H.
I have a lot of short splines with mesh generation and have some questions about curvy:
- I wondered if I can share the curvy generator for each of the spline and if this would make a performance benefit. Maybe using the api and adding new modules to the generator on the fly? Can I use the templates to do that?
- Would there be a problem if I disable the curvy spline after the generator has done it's job? I have a lot of splines and each of them is called by unitys update loop.
- How do I get to know, when the generator finished its job? Is there some kind of callback?
- Does it make sense, to make a mesh, that was generated at runtime from a spline, static?
Thank you in Advance,
H.