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UV issue with variable mix shape modifier
#5
Hi,
I am back with news. This problem is more difficult than what I originally thought.
The mixing between shapes is done via interpolation. The way this interpolation works does not guarantee that an interpolation between two rectangles (with hard edges) is also a rectangle with hard edges. It is visible when the two source rectangles don't have the same proportions (Length/Width ratio). I haven't found yet a solution that would work for all combinations of shapes with hard edges. I have a hack though, but its really hacky. If you want it I can send it to you. But if using the variable scaling is working for you, I would advise you to use that instead.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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Messages In This Thread
RE: UV issue with variable mix shape modifier - by _Aka_ - 12-07-2019, 01:43 PM

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