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How to properly set UV for extruded spline texture
I am trying to setup a simple extruded mesh with custom material and texture in Curvy 6.
I did some textture baking in Blender 2.80 (image included) and edited U values in every spline point.

The problem is: I can't find how to set up the V coordinates of the extruded vertices. Generator is using all texture area resulting in black unwanted holes in my object.

How to fix this?


The texture is square. Should I make the UV's to cover all the texture area and do not try to limit mapping?
But then I will loose the object aspect ratio.
Or maybe I miss some settings?


Messages In This Thread
How to properly set UV for extruded spline texture - by Pixel Flipper - 09-04-2019, 09:02 AM

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