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Material stretched on generated mesh
#9
(06-27-2019, 01:22 PM)_Aka_ Wrote: Can you please tell me around which mesh or spline's control point that screenshot was taken?
I figured out it has something to do with the orientation. I cannot reproduce it in the test scene I sent you, but in my real scene the orientation was dynamic, setting it to static fixed it. In the test scene it already was set to dynamic, but it doesn't seem to matter there. I need to ensure the orientation is static anyway, so I will make a check for that.

Quote:If you are not in a hurry, give me until next week to look deeper in the code and fix the issue the UV generation seems to have with your open shape.
This would be very convenient. Please give me a heads-up once you've fixed it.
I took a quick look at the example you mentioned. As I understand correctly, you change the material of the caps, not parts of your extrusion. The latter would be useful here, I think, but I'm not sure if it is possible. For example, you would give the bottom of the outline I used a transparent material.
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Messages In This Thread
Material stretched on generated mesh - by Tim1234 - 06-26-2019, 09:14 AM
RE: Material stretched on generated mesh - by Tim1234 - 06-27-2019, 03:04 PM

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