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Material stretched on generated mesh
#8
About the second question, a solution I think of is to have different materials set to the outside and inside of the rails. One of those materials will be your usual material, the other will be a transparent one. Using different materials on the same extruded mesh is shown in some example scenes, 26_CGExtrusionExtendedUV.unity being one of them.

If you are not in a hurry, give me until next week to look deeper in the code and fix the issue the UV generation seems to have with your open shape.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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Messages In This Thread
Material stretched on generated mesh - by Tim1234 - 06-26-2019, 09:14 AM
RE: Material stretched on generated mesh - by _Aka_ - 06-27-2019, 01:44 PM

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