05-21-2019, 02:19 PM
(05-21-2019, 12:35 PM)_Aka_ Wrote: I am writing this from the top of my head, it might have some minor errors:
Quaternion.LookAt(spline.GetTangent(1))
This did the trick! The line needs to be written "Quaternion.LookRotation(DestinationSpline.GetTangent(1))" and not LookAt. That's all and it worked.