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Add Volume to the Volume Controller Dynamically
Don't hesitate to ask if you have any other question.
Also, since you are new to Unity, I will share with you something that took me time and hair pulling to learn the hard way: the == operator of the UnityEngine.Object (from which MonoBehaviour inherits) can return true to the following statement "variable == null" even if "variable" is not null. More information about this here:
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.

Messages In This Thread
RE: Add Volume to the Volume Controller Dynamically - by _Aka_ - 04-16-2019, 07:11 PM

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