Great plugin! Thanks for your work.
5.1.0
Just starting to figure it out. But I just can not realize such a thing. I spawn the pre-made splines of which create the path along which the spaceship is flying. On their connection, I create a connection, set the flags for synchronizing position and rotation. So I set the pivot point for the spline to the first point, trying to rotate the next spline relative to the angle of rotation of the last and first point of the splines (baked orientation). But just can not connect them seamlessly. the position is the same but with the angle all the time something is wrong. Is there any way to precisely rotation the next spline?
A bit of visualization in the attachment )
5.1.0
Just starting to figure it out. But I just can not realize such a thing. I spawn the pre-made splines of which create the path along which the spaceship is flying. On their connection, I create a connection, set the flags for synchronizing position and rotation. So I set the pivot point for the spline to the first point, trying to rotate the next spline relative to the angle of rotation of the last and first point of the splines (baked orientation). But just can not connect them seamlessly. the position is the same but with the angle all the time something is wrong. Is there any way to precisely rotation the next spline?
A bit of visualization in the attachment )