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TRS mesh is not constant
#1
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I am using the Latest Unity 2018.3.0f2
I am doing a pipe extrusion along a path and I am using TRS mesh to transform the extruded mesh but the offset is not working properly, for example moving x axis to + or - value will transform the mesh to the same direction! it's not working properly!

Thanks,
Rami M.
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Messages In This Thread
TRS mesh is not constant - by Waver - 01-27-2019, 11:39 AM
RE: TRS mesh is not constant - by _Aka_ - 01-27-2019, 02:21 PM
RE: TRS mesh is not constant - by Waver - 01-27-2019, 07:43 PM
RE: TRS mesh is not constant - by _Aka_ - 01-30-2019, 11:54 AM
RE: TRS mesh is not constant - by _Aka_ - 01-27-2019, 08:02 PM
RE: TRS mesh is not constant - by _Aka_ - 02-02-2019, 11:48 PM

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