08-15-2013, 09:00 PM
Hi,
A couple of times I have noticed a freeze when working with Spline Path Mesh builder.
I thought it was just a variable overflow, so I got the habit of just switching of the Mesh Build when adjusting the spline.
But then some splines just appears to not want to have the Mesh Builder on them without causing the freeze/crash.
So, in order to test, I kept the Mesh Build inactive, and made a new - and I think this shows that there is a bug in the spline.
See the attached screen dump - it's taken when Unity crashes, and the long line should follow the spline, as it is a re-build of another mesh build that makes Unity crash.
[Arh - the forum will not let me upload images.. imagine a long curly spline, 44 points, with a straight mesh build from 0 to 1 - not following, but skipping in one step]
A couple of times I have noticed a freeze when working with Spline Path Mesh builder.
I thought it was just a variable overflow, so I got the habit of just switching of the Mesh Build when adjusting the spline.
But then some splines just appears to not want to have the Mesh Builder on them without causing the freeze/crash.
So, in order to test, I kept the Mesh Build inactive, and made a new - and I think this shows that there is a bug in the spline.
See the attached screen dump - it's taken when Unity crashes, and the long line should follow the spline, as it is a re-build of another mesh build that makes Unity crash.
[Arh - the forum will not let me upload images.. imagine a long curly spline, 44 points, with a straight mesh build from 0 to 1 - not following, but skipping in one step]