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Connections for large splines
#1
I'm using long Catmull Rom splines (500m - 800m)  to create rail track models and find that whenever I try to connect end CPs the performance slows down terribly (42 FPS down to 0.8 FPS). I've tried to segment the longer splines into short pieces with only 3 or 4 CPs but it helps only a little (2 FPS). I've also tried disabling Check Transform which doesn't make a great difference. If I use linear splines, however, the problem disappears.

Is there a best practice for using connections? Is it generally best to connect several short splines, or is it not recommended to use long spines?
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Messages In This Thread
Connections for large splines - by DekoGames - 01-01-2019, 11:09 PM
RE: Connections for large splines - by _Aka_ - 01-02-2019, 10:25 AM
RE: Connections for large splines - by DekoGames - 01-02-2019, 06:26 PM
RE: Connections for large splines - by _Aka_ - 01-02-2019, 12:21 PM
RE: Connections for large splines - by _Aka_ - 01-03-2019, 11:33 AM
RE: Connections for large splines - by DekoGames - 01-04-2019, 12:00 AM
RE: Connections for large splines - by _Aka_ - 01-04-2019, 11:09 AM

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