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Oculus GO (Android) performance issues
#3
Hi Aka,

Thanks for getting back to me, unfortunately that hasn't solved the problem. I've also tried using the Cache, Changing Position and Move Mode, Changing Cache Density and Max Points Per Unit. When the object is moving without the use of a spline (i.e. character controller it moves smoothly) for the record i've tested the spline with only those two scripts listed below affecting the movement of the object, so there are no conflicts.
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RE: Oculus GO (Android) performance issues - by Gambin0 - 12-05-2018, 03:34 PM

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