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Oculus GO (Android) performance issues
#2
Your controller is set to be updated in Fixed Update, this might be the problem. If your fixed (physics) update rate is 50 FPS, and your (rendering) update rate is 60FPS, then each second you will have 10 frames where the controller will not move compared to the previous frame, which will lead to the feeling of jittering.
Try making the controller update in Update instead of Fixed Update, and let me know if this fixed the issue.
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RE: Oculus GO (Android) performance issues - by _Aka_ - 12-04-2018, 04:40 PM

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