12-04-2018, 08:11 AM
Hi,
Is there an option to control the spline locally and not globally?
The goal is to place [ParentObject] anywhere in the world and rotate it anyhow and have the controller work locally. The positioning works but the rotation does not work.
Here's how I've structured the objects:
ParentObject
-> CurvySpline
-> CP0001 etc.
-> SplineController
-> Object to Move Along the Spline
If I rotate [ParentObject], the CurvySplineController does not rotate with it.
On the forums, I see people talking about an option (Space.Self / Space.World). But I don't see it anywhere on the Spline Controller or the Spline.
Using Curvy Version 4.1.1.
Thanks
Is there an option to control the spline locally and not globally?
The goal is to place [ParentObject] anywhere in the world and rotate it anyhow and have the controller work locally. The positioning works but the rotation does not work.
Here's how I've structured the objects:
ParentObject
-> CurvySpline
-> CP0001 etc.
-> SplineController
-> Object to Move Along the Spline
If I rotate [ParentObject], the CurvySplineController does not rotate with it.
On the forums, I see people talking about an option (Space.Self / Space.World). But I don't see it anywhere on the Spline Controller or the Spline.

Using Curvy Version 4.1.1.
Thanks