11-23-2018, 02:48 PM
Hi,
About the pitch: The Spline Controller script's inspector does not give you such fine control over the orientation of the object. But you can do so through coding. You can do that different ways. For example:
Any other questions?
Have a nice day
About the pitch: The Spline Controller script's inspector does not give you such fine control over the orientation of the object. But you can do so through coding. You can do that different ways. For example:
- you can add a script that will run after the controller's script (see "Execution Order" in Unity's documentation) to modify the object's orientation according to your pitching logic
- Modify the method called ComputeTargetPositionAndRotation in the relevant controller class (they all inherit from CurvyController) to include your pitching logic.
Any other questions?
Have a nice day
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