11-19-2018, 02:02 PM
Hi, so I'm trying to make my gameobject have a Connection custom selector so it can decide what spline to take at a junction. I've had a look in the documentation & read this :
Use Custom behavior: define your own connected splines selecting logic. You can do that by setting an instance of a class inheriting from ConnectedControlPointsSelector.
Basically I have not got a clue how to do this.
How would I go about doing this, Id really appreciate it if someone could give me some step by step instructions, it seems like my level of coding is fairly basic.
Thanks in advance.
Use Custom behavior: define your own connected splines selecting logic. You can do that by setting an instance of a class inheriting from ConnectedControlPointsSelector.
Basically I have not got a clue how to do this.
How would I go about doing this, Id really appreciate it if someone could give me some step by step instructions, it seems like my level of coding is fairly basic.
Thanks in advance.