Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Asset is taking VERY to import!
#8
Here is the conclusion: The Unity's texture importing code that targets Android seems to be very slow with big textures. So a simple solution is to make Unity resize the textures. To do this:
1- Using another platform than Android, go to the project window
2- search for "t:texture". This will find all the project's textures
3- select them all and at the bottom of the inspector, set the Max size to a small value, 256 for example
4- switch project to Android
The whole import process took me under 1 minute with these parameters
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Messages In This Thread
Asset is taking VERY to import! - by AsarD - 08-30-2018, 10:08 AM
RE: Asset is taking VERY to import! - by _Aka_ - 08-30-2018, 10:14 AM
RE: Asset is taking VERY to import! - by AsarD - 08-30-2018, 10:17 AM
RE: Asset is taking VERY to import! - by _Aka_ - 08-30-2018, 11:11 AM
RE: Asset is taking VERY to import! - by AsarD - 08-30-2018, 11:12 AM
RE: Asset is taking VERY to import! - by _Aka_ - 08-30-2018, 01:58 PM
RE: Asset is taking VERY to import! - by AsarD - 08-30-2018, 02:09 PM
RE: Asset is taking VERY to import! - by _Aka_ - 08-31-2018, 11:47 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Import/Export, Spline from code Mos Def 4 783 02-14-2022, 11:42 AM
Last Post: _Aka_
  General questions about this asset for a sim game jamesunity 6 3,022 08-01-2020, 04:53 PM
Last Post: _Aka_
  A "Can this asset do this?" thread Lupp_ 14 8,530 12-26-2019, 11:30 AM
Last Post: _Aka_
  Import splines from GeoJson Qpid36 4 4,084 11-22-2019, 03:45 PM
Last Post: _Aka_

Forum Jump: