08-31-2018, 11:47 AM
Here is the conclusion: The Unity's texture importing code that targets Android seems to be very slow with big textures. So a simple solution is to make Unity resize the textures. To do this:
1- Using another platform than Android, go to the project window
2- search for "t:texture". This will find all the project's textures
3- select them all and at the bottom of the inspector, set the Max size to a small value, 256 for example
4- switch project to Android
The whole import process took me under 1 minute with these parameters
1- Using another platform than Android, go to the project window
2- search for "t:texture". This will find all the project's textures
3- select them all and at the bottom of the inspector, set the Max size to a small value, 256 for example
4- switch project to Android
The whole import process took me under 1 minute with these parameters
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.