08-02-2018, 01:36 PM
Hi and thanks for your interest,
- Track design:
- Switch track:
Based on the track intersections I saw on google images, you can reproduce the same thing using Curvy by generating track meshs and automatically placing objects along the splines, while specifying track sections where the generation and/or placement should not be done.
- Placing points:
You can add the spline's control points either via:
* the UI: either by clicking manually in the scene, or by using tools that add/remove/move control points automatically. Mainly the Shift and Subdivide tools.
* the API: all the UI functionality is available, plus you can code your own control points placing logic.
- Track design:
(08-02-2018, 08:56 AM)RavenLiquid Wrote: And then spot the part that holds them together along the track?Sorry but I couldn't understand this sentence. What do you mean by spotting in this context?
- Switch track:
Based on the track intersections I saw on google images, you can reproduce the same thing using Curvy by generating track meshs and automatically placing objects along the splines, while specifying track sections where the generation and/or placement should not be done.
- Placing points:
You can add the spline's control points either via:
* the UI: either by clicking manually in the scene, or by using tools that add/remove/move control points automatically. Mainly the Shift and Subdivide tools.
* the API: all the UI functionality is available, plus you can code your own control points placing logic.
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