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Time based movement
#4
(07-17-2018, 10:55 PM)Livealot Wrote: Those interpolation methods are probably what I need. Thanks for pointing them out. The reference was at the 2:30 mark in Tutorial #2. On rewatching, it refers to functions about using spline distance rather than time, which I guess is all I need.

The reason I'm asking is I will need precise control over WHEN a gameobject traveling along a spline arrives at a specific point of that spline. So I will be working backwards to determine the speed, unless there's already a function or controller that does that.

Thanks!

You can either use the InterpolateByDistance method, or use a Spline Controller only to set it's Absolute Position, instead of setting its speed, which is a bit overkill.
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Messages In This Thread
Time based movement - by Livealot - 07-17-2018, 06:13 PM
RE: Time based movement - by _Aka_ - 07-17-2018, 10:27 PM
RE: Time based movement - by Livealot - 07-17-2018, 10:55 PM
RE: Time based movement - by _Aka_ - 07-17-2018, 11:26 PM

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