(06-21-2018, 08:59 PM)_Aka_ Wrote: Hi,
What version of Curvy do you use?
I am not familiar with Unity on Android, but could it be that the "Vertical" axis is not defined there?
It's a 3D Application, just has some performance limits running on a mobile platform.
Windows 10 (10.0.0) 64bit
Curvy 2.3.0
2017.4.4f1
(06-22-2018, 02:21 AM)dcrosby Wrote:(06-21-2018, 08:59 PM)_Aka_ Wrote: Hi,
What version of Curvy do you use?
I am not familiar with Unity on Android, but could it be that the "Vertical" axis is not defined there?
It's a 3D Application, just has some performance limits running on a mobile platform.
Windows 10 (10.0.0) 64bit
Curvy 2.3.0
2017.4.4f1
I think I figured it out... because I used touch
, var v = Input.GetAxis("Vertical") * VSpeed;
Wasn't doing anything because the axis weren't mapped.... I made a mistake, sorry...