09-04-2013, 09:00 AM
I'm sorry, of course Update() is called Refresh(). I did a quick test:
Code:
var spline:CurvySpline;
function Start() {
spline = GetComponent("CurvySpline");
spline.Swirl=CurvyOrientationSwirl.Spline;
}
// Update is called once per frame
function Update () {
spline.SwirlTurns = Time.realtimeSinceStartup;
spline.Refresh();
}