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Bezier curve takes multiple frames to resolve
#7
(03-15-2018, 10:28 PM)freqout Wrote: Its very un-Unity-like for the spline to not be ready to use in the first Update.

Curvy 2.2.4, which should be available very soon (it's right now going through Unity's assets approval process) fixes this. A spline will be ready to use after it's Start() method is called. You can have a look at all the additions in 2.2.4 here https://curvyeditor.com/releasenotes
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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Messages In This Thread
RE: Bezier curve takes multiple frames to resolve - by _Aka_ - 04-20-2018, 03:19 PM

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